Reviewing Community Feedback — Clarity League Season 1

Foreword

Registration & Accounts Feedback | Questions

The important bit: During registration, you now input your 6-month peak MMR, even if the different from your current is less than 500. You may private your Dota profile, but must publicize it, and re-parse your missing match data, before registering, being drafted, or playing a match — and we will be much more strict on punishing those who don’t. You now have to instantly declare any newly created or newly active alternate accounts.

  1. Made fully public on signup;
  2. Made fully public, with missing match data parsed, 48 hours before the player draft;
  3. Made fully public, with missing match data parsed, 48 hours before any official Clarity League match.

Registration & Accounts Feedback | Free Comments

Game & Series Ruling Feedback | Questions

The important bit: Series wins remain the main scoring metric, but match wins will now be used as the initial tiebreaker. The lateness penalties will remain the same, as will the coinflip. A server crash will now by default lead to a redraft, though if the teams agree to replay with the same drafts, they’re free to do so.

Game & Series Ruling Feedback | Free Comments

Standins & Coaches Feedback | Questions

The important bit: By default, standins will now be allowed to play only the role they were approved for (unless agreed otherwise). For players lower than 2000/3000 MMR (in the auction-draft and linear-draft formats, respectively), you may now acquire standins with up to 1000 MMR more, up to the 2000/3000 MMR hardcap. Your team coaches may still be present in voice during the draft, but this must be declared to the opposing team.

  • Most community members are likely familiar with just how difficult it can be to find appropriate standins for lower MMR players. Having a codified ruling on how to resolve this makes things a lot easier for both captains and staff, and while this might lead to slight potential “upgrades”, most will easily agree that is an acceptable trade-off for actually being able to play. With this change, if you have a player lower than 2000/3000 MMR (for auction and linear draft formats, respectively), you are allowed to get a standin up to 1000 MMR higher than your player (up to the 2000/3000 MMR cap). Note: These numbers may be tweaked additionally before the start of the season.
  • Standin role issues are as old as Dota leagues are. Locking a standin’s role by default alleviates the uncertainty of playing against standins and is likely to expand the pool of standins captains may deem acceptable. Many captains around the league would be okay with a slightly higher MMR standin if they were locked into playing off-role, but without having that guarantee might be uneasy about the potential for role swaps. We believe that these are notable advantages, which make the decreased overall flexibility of standins a more than worthwhile trade-off.

Standins & Coaches Feedback | Free Comments

Other Feedback | Questions

The important bit: The main format will stay at 1 playday per week. Casters may now cast from lobby with no delay, but only if both teams explicitly agree.

Other Feedback | Free Comments

Staff Review | Questions

Staff Review | Free Comments

What one item would you take with you if you were to be stuck on a desert island?

Closing Thoughts

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